![]() ![]() Clear: Empties the Silo's resources, located on the bottom of the popup.Fill: Maxes the Silo's resources, located on the bottom of the popup.oddly, this function spends coins and resources when used so you cannot use this when you don't have enough or none at all. This also maxes the Silo's resources a bit after the upgrade trigger. Going beyond level 25 will reset it to level 1. Upgrade: Located on the bottom of the popup is a button that upgrades the Silo.Material Add: Adds 1 material, empty rectangle, this is near icons of any resource, you cannot go beyond limits.The window was stripped but the text entry was not stripped. Three debug monitors with associated textures, it seems this was stripped. Index-: Decreases the Index marker by 1.Index++: Increases the Index marker by 1.Seed-: Decreases the Seed marker by 1.Seed++: Increases the Seed marker by 1.Event-: Decreases the Event marker by 1.Event++: Increases the Event marker by 1.World-: Decreases the World marker by 1.World++: Increases the World marker by 1.Emulate Play Button: Emulates the event, empty square.Dev: Loads the Developer Menu, see above, a button.HIDE: Hides the debug panel and all debugging content for the session.Exit: Exits the level without keeping damage on the used character.AutoComplete: Dummied, mutes all in-game music and returns to the game.Restart: Restarts the level and heals the TF.The string can be coins or score, depending on the game mode. Debug Stats Window: A window for showing Debug Stats in this format. ![]() Debug Washing Machine Button: Stripped.The screen provides a number in the middle that is your energy count. Debug Wipe Profile: Clears the player's profile.The window is stripped, but the function is not. Advert Boost Debug: Allows you to fake watching an AD and get double the daily rewards, empty square.Some functions, mostly in modern versions are either stripped or dummied out from public releases so not every single thing works intended on them. ![]() In the game's XML holding PAK and library file, there are mentions of a Debug Menu similar to the one in Angry Birds Go!, as well as other debugging features. So much so that were gonna need a subpage for it!
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